![]() The Mind of Madness: Gain access to and solve the mystery of the Pelagius Wing.Tending the Flames: Unveil the truth about a deceitful King and become a member of the Bards College.* These people will only appear if their respective cities are taken by the Stormcloaks. Idgrod Ravencrone (Jarl of Morthal) Aslfur (Steward) Gorm (Housecarl) Idgrod the Younger (Idgrod's daughter) Joric (Idgrod's son) Igmund (Jarl of Markarth) Raerek (Steward) Faleen (Housecarl) Siddgeir (Jarl of Falkreath) Nenya (Steward) Odar (Cook) Erdi (Servant) Una (Servant) Solitude Guards (Guards)īalgruuf the Greater (Jarl of Whiterun) Proventus Avenicci (Steward) Irileth (Housecarl) Hrongar (Balgruuf's brother) Commander Caius (Guard captain) The latter was what Shepherd lacked, which got him trapped at the top.Bolgeir Bearclaw ( Housecarl) Falk Firebeard ( Steward) Sybille Stentor ( Court Wizard) To fully pass the simulation and be deemed worthy to inherit the spirit of humanity, you not only need the desire to self-determinate, but also the problem-solving skills necessary to overcome any obstacle you might face. ![]() If we don't make that part of the simulation, all we'll create is a really effective slave. Intelligence is the ability to question existing thought-constructs. Intelligence is more than problem-solving intelligence is questioning the assumptions you're presented with. Then I was reminded of one of Alexandra's recordings: This also got me thinking why, if Shepherd defied Elohim, was he not able to fully ascend. He exists solely to tell the player that Elohim doesn't have a monopoly on what you must do inside the simulation, that there are other elements worth considering aside from the voice in the sky. I think of it as the limitation of his intended purpose in the simulation. I also find it interesting how Milton has no opinion on your persistence with the puzzles, neither encouraging you to complete everything nor manipulating you into viewing the path to the staircase as yet another puzzle to satisfy your compulsion. Elohim repeatedly assures you that the path of the messenger is a privileged one to further convince you of this notion. Becoming a messenger somewhat implies that you choose to indulge your problem-solving capabilities rather than try to see their ultimate purpose. Personally, I choose to view the simulation in context of Alexandra's original intent. Somewhere along the way he wound up buying into Elohim's deep-seated belief that prolonging the simulation was more important than fulfilling the actual original purpose of the simulation. Although I'm not too sure Samsara cared about solving every last puzzle like what is expected of those who are to become messengers he was just too disillusioned after thousands of reboots and remembering everything to even care anymore about anything but being in the simulation. Yeah, I actually had Samsara in mind when I was thinking on that question. My only wish for choosing this ending is that it would add to the number of hints when you decide to replay the game, sort of like the "Eternal Life" ending but with a bonus hint instead of just getting unceremoniously reset. It's like you chose the side of Elohim that actually seems to care about his "children" instead of his other side that doesn't want you climbing the tower, hence the sort of symbolism of you entering the depths of the simulation, as though you genuinely subscribed to Elohim's ideology and his interpretation of the simulation's purpose. ![]() The implication is that you have decided that your ultimate purpose in the simulation is to guide the next generation and help them through their journey. Personally, my preferred ending would be to ascend, but I can understand a bit why this ending would be part of the game as well. Your gripes with the geographic location of the ending seem to imply that you've never tried to get past the fifth floor. Maybe they originally planned to put the 6th level in that area and then changed it for reasons unknown. It feels like there definitely should be something in that area. That was what I found a bit disappointing.Īlso, what was up with the "6th" floor being in the basement? Because there is definitely space given the width around the tower and the amount of area between the 5th level and the top of the tower. I was expecting something super cool for completing all the puzzles and getting all the stars, but instead we got a dark, dingy, corridor in a basement. Part of what makes The Talos Principle so amazing is all the secrets and beautiful areas you can go to. ![]() I really loved climbing the Tower for the first time and just wondering what lay at the top of the great tower, and climbing out of the fog and seeing the giant fan structure. What really disappointed me was the "6th" floor. Sure, it was cool that you could become a Messenger and the cutscene wasn't bad, but I expected something a bit more for completeling everything in the game.
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